JSL CORPS · NAVAL SYSTEMS DIRECTORATE

WIREFRAME / LAB

JCOM–NSD–E2D–001 REV 01 · 2026-10-20
AIRFRAME ENGINEERING / ASSET 001
E–2D Hawkeye
SPAN 24.57 M · LENGTH 18.16 M
UNITS M · +Y UP

NO MODEL
65 MESHES · 48 MOTION NODES · 9 CLIPS
105,359 TRIANGLES
Wing Fold Port
Driven by: Wing_fold · 6 nodes
PERSPECTIVE · 36°
Drag orbit · Scroll zoom · Right-drag pan
Loading model · 0%
Offending nodes highlighted
Touch controls
Touch and drag anywhere: a joystick appears. Push it to orbit.
Two fingers: pinch to zoom, drag to pan.
Tap a part to select it. Units (top right) picks a unit.
Run all: turntable from above, then below.
Tap anywhere to close this.
READY · 0.0s

Model Notes & References

The unit on stage

Units are meters; +Y is up, +Z points toward the nose, and +X is starboard. The stage shows the loaded GLB. A unit with no file leaves the stage empty.

Motion comes from the clips and named nodes in the loaded file. The lab does not invent a stand-in mesh.

Wireframe renders silhouette and crease edges filtered at 18 degrees with zero depth fighting. X-ray enables translucent internal airframe inspection. Surface renders materials, markings, and national insignia from the supplied GLB export.

Timing follows the clips in the file. Nothing here is a flight or maintenance simulation.

Space Pause / resume D Start / stop demonstration R Fit / reset to perspective view O Toggle auto orbit L Toggle labels 1 / 2 / 3 / 4 3D / Front / Side / Top

Export Asset

Select standard GLB packaging mode
Complete Model + Animations GLB of the model on stage, with its clips.
Animated Clean-Edge Wireframe GLB containing 18° crease wireframe line segments with animation tracks
Current Pose (Static GLB) The pose on stage, without animation clips.
PNG screenshot is in the viewport toolbar. Downloads are client-side generated.